Tracey West
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Diego is under the spell of the wizard Maldred who wants to control the Naga, an enormous dragon that lives deep within the Earth, and plans to use Diego to steal the two keys necessary for that purpose; the first key is guarded by Argent, the silver dragon, and Jean his dragon master, so Drake, Bo, Carlos, and their dragons travel to Gallia to try and stop the theft and break the spell on Diego.
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Having taken the silver key, the evil wizard Maldred is after the gold key, which is protected by the Gold Dragon and her Dragon Master, Darma, but by the time Drake and Rori get there, Eko and her Thunder Dragon have seized the gold key--so together the three dragon masters, follow her through the portal to Maldred's tower, but without their dragons will they be able to stop Maldred and his deluded helper, or even save themselves?
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The wizard Astrid is planning to cast the False Life spell which will bring to life the bones of giant ancient beasts and allow her to conquer all the kingdoms; in order to prevent her the Dragon Masters must find the Wind Dragon, the final dragon needed to undo the spell--but that dragon and her Dragon Master are captives, and it is up to Drake and his friends to rescue them, and hope they are in time to stop Astrid.
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Drake's friends Mina and Caspar, their dragons, and Worm were trapped in stone by the evil wizard Astrid who has stolen their dragons' powers, but Drake himself was saved from a similar fate by Astrid's sister Hulda. Now because of his strong connection with Worm, Drake's able to help his dragon to break free, but to free the others they need the assistance of three other dragons--a lava dragon, a sea dragon, and a wind dragon--and they have to do...
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Fourteen fairies have escaped into our world, all different, and all capable of causing great harm--and it is up to an eight-year-old girl named Violet and a Pixie Tricker, a fairy called Sprite-of-the-Green-Petals-from-the-Whispering-Woods, to trick them and send them back to their own world.
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Sprite and Violet are planning to tackle a particularly large pixie when their attention is diverted to the gremlin Jolt who likes to mess with electrical things, and who has trapped Violet's cousin, Leon, inside a video game; and it is up to the two of them to get Leon, and themselves, out of the game, and Jolt back where he belongs--if they can survive the infamous level eleven.