You've been played : how corporations, governments, and schools use games to control us all
(Book)

Book Cover
Average Rating
Published
New York : Basic Books, 2022.
Format
Book
ISBN
9781541600171, 1541600177
Status

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Copies

LocationCall NumberStatusDue Date
Milton Public Library - New Materials Area303.3 HONChecked OutFebruary 20, 2023
LocationCall NumberStatusDue Date
Richmond Free Library - Adult Non-Fiction303.33 HonChecked OutFebruary 18, 2023

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More Details

Edition
First edition.
Physical Desc
v, 308 pages ; 25 cm
Street Date
2209
Language
English
ISBN
9781541600171, 1541600177

Notes

Bibliography
Includes bibliographical references (pages 245-289) and index.
Description
"A call-center worker patiently troubleshoots a customer's broken printer, while a cartoon character in a corner of his screen chides him for sounding too unengaged. An exhausted Uber driver needs extra cash, so she accepts a pop-up Quest on her app: drive another three trips to get a $6 bonus. At home, her partner spends hundreds of hours combing through obscure forums about the QAnon conspiracy theory: uncovering clues and drawing connections feels just like a game. This isn't a dystopian fantasy: points, badges, achievements, and leaderboards are slowly creeping into every aspect of modern life. In You've Been Played, neuroscientist and game designer Adrian Hon provides a blistering takedown of how corporations, schools, and governments are using games to coerce and control workers, students, and all citizens. Although this trend-called gamification-can sometimes work for our benefit, Hon shows us that, in fact,it is more often a high-tech means for behavioral, physical, and emotional exploitation. These are games that we often have no choice but to play, where failure isn't met with a cheery "try again" but with very real financial and social penalties. Hon shows how gamification exploits our new fixation on mindfulness; why massive companies like Amazon and Uber are so keen to adopt gamification as fast as they can; why the dangerous QAnon conspiracy theory is deliberately designed like an "alternate reality game"; and why augmented reality could turn our entire lives into a hellish game we can never escape. Hon writes chillingly about the gamification's dire consequences, but more importantly, he shows us how we can marshal it as a force for good. You've Been Played is a scathing indictment of a tech-driven world that wants us to think misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy, at our jobs and in our lives"--,Provided by publisher.

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Citations

APA Citation, 7th Edition (style guide)

Hon, A. (2022). You've been played: how corporations, governments, and schools use games to control us all (First edition.). Basic Books.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Hon, Adrian. 2022. You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All. New York: Basic Books.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Hon, Adrian. You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All New York: Basic Books, 2022.

MLA Citation, 9th Edition (style guide)

Hon, Adrian. You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All First edition., Basic Books, 2022.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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